warframe impact to slash

are the mods that increase damage to certain enemy types worth it like expel corpus? Classic and satisfying dish with garlic, lemon, and rosemary. The fact that people stay away from impact weapons if they can is a great example. super heavy Slash weighted), but honestly they're still not very good. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Can be obtained from transmututation IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Viral/Bleed remains as the best answer to armor besides Warframe abilities. The aforementioned system is the highlight of the game, with players using elemental magic that reacts with each other and character switching. everyone wants OP builds that pretty much trivialize the entire game. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Credits Required To Max with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Radius increased to 6 meters at x10 stacks. 1/6 the damage it used to deal, but Bleed remains the same at 35. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. The mods that increase the damage of a type is the percentage of that damage type, not total. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. WarFrame PvE MMO-Lite . Im sorry for the long post, im just trying to reply to everyone without double posting . Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. It's easy! Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. P.S. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. Exact explanations of how each damage type works can be found below. At high levels, Heavy Gunners are basically gods by comparison. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Impact: Impact Damage is one of the three physical damage types. Manage all your favorite fandoms in one place! Some weapons are split down the middle for what they provide for damage. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. thanks for the help everyone! Only use Blast on a status primer. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Toxin is also a solid choice for fighting unarmored Grineer. It's an excellent damage type to pair with Viral or Corrosive. Vendor Sources I was wondering if the mods that increase impact, puncture, or slash are worth equipping? At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. It's a design problem when Bleed tics deal more damage than Puncture damage. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. For example: Burston is 10 in each category. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. A mod for +10% puncture would do absolutely nothing. Option 2: Secondary stat increaseonthe IPS mods. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. your option 2: secondary stat: Only to then have the community complain that they want harder content. - At maximum 10 stacks enemy is stunned. same with reload/fire rate mods. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Its shot deals Impact, Slash, and Puncture damage types simultaneously. 310 *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. yes, anyone shouldhave been able to see that coming. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. Trading Tax So here it is, my suggestion to address IPS. It only works on organics due to the weapon's nature. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. If you're a new player, we recommend Corrosive and Heat. Slash tiberon Grants a high burst of damage on certain enemies. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. When you use a puncture weapon against an armoured target you do more damage and vice versa. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. These are the most common damage types. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Unlike the other status . (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. 2020 Digital Extremes Ltd. All rights reserved. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Most builds in Warframe take advantage of the Hunter Mods in some way. The damage system we have now should be further simplified. Impact or Puncture or Slash? If you're struggling to fight the Corpus in the early game, equip an Electricity mod. BY: Erica Ziegler-Smith . Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Damage = impact + puncture + slash + elemental Next: Warframe: A Complete Beginner's Guide. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. r/Warframe. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. For safety, rockets arm after traveling a safe distance. All stack counters should be rolling counters, e.g. I can see how my suggetion may seem to complicate things, but it doesnt really. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Its status effect, while powerful on paper, deals insignificant damage on its own. ( (100 + 50) * 10 / 100 = 15) Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. At low levels, IPS fine. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Gas clouds require Faction Mods and high base damage to deal respectable damage. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. its the same reason you take toxin now (used to be gas/slash) for corpus. Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. 2,000 Yet, anything someone says thatregards nerffing that power, isrejected by the community. Unique Feature: A two-handed Nikana with extended block angle. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Thanks! I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. The problem with scaling armor in a nutshell. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). 5 Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Puncture You can't use it against Infested or mechanical enemies. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Only increases the Impact damage of rifles. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier If you had to choose one stat, which would it be? Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Warm and healthy dish with various veggies and herbs. Main: Roasted chicken with roasted potatoes and green beans. You need to be a member in order to leave a comment. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Thanks! Double Jump - Push jump twice to perform a second jump in mid-air. Each of these will have an elemental status tied to them. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. 599K subscribers in the Warframe community. Only to then have the community complain that they want harder content. Increases effectiveness against enemies with Shields, especially Corpus units. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Puncture: Puncture Damage is one of the three physical damage types. Zugang! Just about every endgame build uses Viral. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Out of the three i would say impact is the least important, unless you're fighting against corpus. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Type (~6x Neutral). New Movie News, Movie Trailers & upcoming Movie Reviews. It would also ruin Hunter Munitions. That's because Corrosive has a +75% against Ferrite. Stacks to 325% increased damage at x10 stacks. mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. 460k dps viral+slash crescent slicer. . Why is bleed important? Update 11: A new damage system was introduced along with new mods. Radiation is the result of combining Heat and Electricity. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . By With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Caps at 75% armor reduction at x10 stacks. Impact: Impact Damage is one of the three physical damage types. You rarely see Radiation used in high-level content except for status primers and niche builds. unfortunately this right here is the problem with people. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. This is even though Fulmin already has innate Electricity.). Espaol - Latinoamrica (Spanish - Latin America). pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several .

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warframe impact to slash