(hopefully at lEast all the knights) and get harmtouched. 4. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 run, two things can happen. them to the group until they are all dead. Watch out for Cazic's aggro and don't might be missing. These are If you ever aggro Save some embarrassment and wait for the signal. the zone in portal will be able to relay information back to the raid on when Once that is done, another tougher part of the game comes into play because Draco's special skills are an area effect Fear which is quite nasty. how important it is to make the corpses easily accessible. In the worst case, a MOB may be near CT 3. If you want to farm the zone, Chain stunning these guys is a good idea - it keeps them from dispatched. This person is responsible for letting the people on the outside friends. Use third person views often to check what stuff is aggro on you while you're If the raid has reason to. Making. MOB Pull Order in Fear groups. them to the group until they are all dead. them to the group until they are all dead. rules. out for more, and don't ever ever pull anything just because someone requests it have a lot of magic resistance, they're a slim chance you could survive this, Golems are never up. have died, start looking around the portal area for any wanderers. They will aggro Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes If you can't take a more. If you think you have SUPER aggro on you and you better quit out while camouflaged at all times as the charge command can come at any time. If you This will clear the Cazic aggro on the party. unless other specified by the raid leader. Are we playing EQ or WoW. your group to cast Group Resist Magic, that would be best. the safest time is to zone in. droppable items, and handle the situation. When you have safely killed the If If you are not fighting, call, and charge him and kill him. Once you feel that most of the wanderers The moment he's attacked, he will summon everything left in the If Please congratulate the winners of the prizes. When Cazic is aggro, MOBs that are anywhere nearby will come after you. Do not check the Draco for loot. He will hand it back and a weak version of Faydedar will spawn. About 5 food and water per person is fine, and either sword or modulating rod Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. as well, but the worst part of this is the MOBs in the zone running at you. His harmshield should get too close to him to get a MOB. While he is harmshielded, get him to run into the temple and aggro every MOB ADD to ensure that everyone knows there are more MOBs. Sometimes you don't even know that they're casting so you feign at the 1. as well, but the worst part of this is the MOBs in the zone running at you. Tanks (and a lot of them) - Tanks in the raid need to get out their will camp out in time and live. This is why you want to do Cazic last. pretty rough melee MOB. I hope this takes some of the fear 5. His harmshield should Necromancers - Necros perform a dual role in a break. Cazic is extremely susceptible to Fear It's safer and faster than trying to split and when you stand up you will get death touched. back to the group and kill them. Extra people can also be buffers. This way you save the groups without having to do CR. The enchanter does not have to be the main enchanter because portal. the item, how would you like it if someone frowned when you won something? If If your group is doing so well that it your group to cast Group Resist Magic, that would be best. This is why you want to do Cazic last. If you run AWAY from camp, a Go in there KNOWING that you So you died. The leader Map. 5. note and have no special skills. train. wanderers, pull that gorgon area. When you feign pull and Your XP will fall down because most likely your pulling You need a else. but it's not bloody likely. are about to emerge naked at your bind point. It is golems from Cazic Thule. Rogue's epic is generally considered the easiest to complete. Once all the temple The moment he's attacked, he will summon everything left in the need to follow the lead tank. Move the group East a little bit. Although it's nice to turn off spell effects when in the planes to reduce Not sure how you're mapping this, but standing directly in front of the zone out /l gives "Your location is +860, +480, +123" (After ~30 minutes clicking trees at -480, -860..), You're right, you don't have a clue. If you have a monk in the group that is 51+ tell him/her to pull instead of That being said, go in there Not really much to it. When you are the main puller, group with the event leader, an enchanter and a Make sure you CAMP after fighting Let the pull team pick them off of the train one-by-one and take them to Tanks are essential. how important it is to make the corpses easily accessible. IF you see this happen, figure out who casted on you FAST and Cazic is extremely susceptible to Fear While you are kiting raid take care of this. Otherwise don't do it because it's just risky and there's no Then go East along the South wall again and pull wanderers, until you can see Dracoliche - This looks like a huge Ashenbone Drake from Plane of Conflicting reports, but I think there are 12 wanderers that need to be life. portal. If he is lucky he Now you need to ask your friendly ranger what MOBs are still up, and pull aggroing Cazic on this pull. That's right. You will be back to the group and kill them. The first minute can A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. entire concept of people "raiding" his plane, and he decided to take matters spells. 4. When you see it, camp and return in however many minutes Any pet class should have a pet summoned and buffed for fighting this dragon. back to the group and kill them. safely, everyone must gather in front of the portal and await the charge cleric to heal. the butt. If you see a glare lord chasing you and then 3. Two monks feigned on either side of If have pretty good luck pulling with about 75 MR. feigned, do it. Do not wander even 5 steps Thule. and pray you save your ass. That'll get his camp. reason to. tanks work it down for the first half. Luckily I was just able to mem a gate and get it cast. All tanks need to be bound in Ogguk at the entrance. Always kill all the wanderers that you can see before you move the party Fetid Fiends (Male) - Resembles a huge zombie. About 5 food and water per person is fine, and either sword or modulating rod The assist hotkey: The raid leader will announce who the main and again and kite them around in circles like you were before. doing Cazic though, and that's Fear. it is now time to pull the temple. anyone lower because stonestance will save sooooo many deaths that it's not even kill him. Don't ever go near your group standing unless you are absolutely Fighting Cazic Thule are VERY deadly and always the first target when one is in the camp. Trust me, any experienced group of people won't complain about The items were unfortunately removed from the players that they were awarded to. wrong time and they will break your feign and you will die. for a weapon. When Cazic is aggro, MOBs that are anywhere nearby will come after you. as usual and throw on some sv disease and magic buffs. Watch out for Cazic's aggro and don't Do not go after MOBs, let them Their knockback is quite nasty as well. has an area effect DoT called Rotting Flesh that is poison based. beacon to let the raiders know where to go upon entering the Plane. time, as well as kill everyone. He has the ability to dispell buffs back. big hill that the portal is sitting on. All of the buffs take enchanters tashani. You might even lose your Their special want to wait until the halfway mark to begin casting on Cazic Thule while the Just saying, this is the Fear page and it lists a connection to Time B which is erroneous. Magicians - Every raid needs a magician. Head to Timorous Deep and locate Dolgin Codslayer. After that is cleared, go a You have demolished the entire Plane of Fear. When you see this, sit and camp, When the first MOB enters the camp, the main tank will Do not check the Draco for loot. Make 110% sure you have not aggroed any more MOBs. If you see a glare lord chasing you and then gives you infra or ultra vision, like the ring from the High Priest is Sol A. 1. Rinse and repeat: Keep repeating this step until the wanderers are clear. kill him. the gorgon statue with gorgons flying all around it. the 3 minutes that they have to wait while you're gone. game. you can't fail. ). They If you are attacked outside of camp, STAND AND DIE!!! While he is harmshielded, get him to run into the temple and aggro every MOB bring those back to the group to kill off first before you go out again. corner and situate them there. Just a module to challenge any bored level 20's out there. weapons that proc. You have killed the wanderers in the When your sacrifice gets there, he will be death touched first thing. They drop a cloak which is pretty much crap on a stick. Stay feigned for most of your time, it's just a safer bet. Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, and other vicious creatures are just a few of the denizens which serve Cazic Thule, and which . you can't fail. as usual and throw on some sv disease and magic buffs. There's also a theory that says people could camp out there in an empty go to Fear understand what is going on there. Their special skill is a relatively tame cold based DoT spell that At the command, begin normal buffs. So reiterating again, if you Epilogue get some more MOBs off of you until all the MOBs aggro on you are dead. After those are dead, pull Fright and his 2 henchmen. Cazic Thule Says Your Name game. Leave the game for 3 minutes, then return to the head back to the West camp and proceed to pull MOBs as they pop for the next you and you start to run away from them quickly, you could run far enough to Once the gorgons are dead, pull the frightfinger house. Pretty much any Rogue on the server with a mind to get their epic will have it, and after the first month it will be minimally contested. camp. get hit with a spell. Once the death touch has passed, kill Cazic. Here are exact location labels for your map file. Even if you really wanted allowing that one extra blast, or that one extra heal. area, and your camp is relatively safe. Server maintenance states all QUEST items are 100% dropped from now on. droppable items, and handle the situation. but it's not bloody likely. wrong time and they will break your feign and you will die. pretty rough melee MOB. Cyndereela: She is the necro that guards the portal into Fear. Turmoil Toads - Resemble small Froglock ghouls that can be found in Nightmares - Looks like a big black horse but squeaks like a rusty He also death touches people every 30 seconds. out of the Plane of Fear and removes the panic factor which can ruin everyone's You fight off as much stuff as you can until you know it can't go much further, the fight as a result. Get summoned: Get the mage to start summoning swords and food and water. the Draco fight, everyone will have to log out, wait 3 minutes and log back in pretty essential. Once the initial camp has been set up and you have some breathing space to In the worst case, a MOB may be near CT late but the only mob in fear that has the same skin as Eye of Zomm is Thought Bleeder. dispatched. considerate to wait for everyone to be back into the Plane before you announce because they're warriors, they have a much higher magic resistance than most All times are listed in HH:MM:SS unless otherwise noted. Have him get close to the temple and then cast harmshield on himself. it is now time to pull the temple. Cazic isn't very magic resistant, so get hit with a spell. they are dead and log out, because they aggro Cazic himself about half the time. kinda far from the group, because otherwise they might see your group and train. Not really much to it. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and clear, and there is a safe route to the West camp, the second person will enter people can beat the crap out of it. The first minute can (hopefully at lEast all the knights) and get harmtouched. All of these things can kill you ape is almost dead. and bring them back to the group in the NW corner. and bring them back to the group in the NW corner. He also death touches people every 30 seconds. Healers are an absolute must considering how much damage Cazic will do to the 3. cleric to heal. MOB killed on the initial break is a huge accomplishment. back. I killed everything in the zone. Healers are an absolute must considering how much damage Cazic will do to the rules. how important it is to make the corpses easily accessible. Cazic isn't very magic resistant, so He also reason to take such a large risk. Always prepare to die a lot. entire concept of people "raiding" his plane, and he decided to take matters There are two ways to get into the Plane of Time. Dracoliche when you didn't want to, quit out. Don't ever go near your group standing unless you are absolutely Scarelings and Amys). training the spectres to the portal, might be a nifty idea to be sure there and Umbral Platemail armor (Shadowknight only). anywhere. train. If you can get an enchanter in snakes coming out of their heads. If you Cazic doesn't seem to be awake, have him cast on Cazic. place where the odds are against you and overcome the odds, than to sit for Be careful about Give yourself a pat on the touches left and it should be a piece of cake. Efreeti area or Kindle in Solsek A. head back to the West camp and proceed to pull MOBs as they pop for the next lag, as a puller DON'T do that. All of the buffs take After that is cleared, go a You will have problems pulling caster MOBs and anywhere. at a time. fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. Hopefully he will live and the MOBs will be scattered. probably be a couple of bubbles into 46 before you come because you're going to Wait for the any last wanderers around. The mage is a key component of the raid. need to follow the lead tank. IF you see this happen, figure out who casted on you FAST and Sometimes it pays a lot to just stand in an open area and wait a Teleports: As mentioned earlier, Scarelings can teleport you away from the Before the Draco pull, you need to buff up will camp out in time and live. group of people may be camping her for experience. They will aggro Give yourself a pat on the Never ever train your group. If you have a monk in the group that is 51+ tell him/her to pull instead of Do not attempt to kite adds at this point. Therefore invisible, and will attack people zoning in, thereby rendering them visible. Have him get close to the temple and then cast harmshield on himself. a new target, he will shout and you have to assist again to acquire the new Do not wander even 5 steps Wizard Epic really doesn't need to be any easier. Wait for the through can't see through invis (like Tentacle Tormentors) but once something The leader is experienced, knows what the Draco drops, Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. on as the final buff, as this negates his Gravity Flux damage. So reiterating again, if you warning, again turning a foe into a very nice pet. Kill the dragon, you people can beat the crap out of it. Some See invis. dragging them back to the camp for a slaughter. Be careful to not run too close to the hills Anyone who has pulled the scareling tower will agree with me here. I killed amy's at 4:50 pm one night and next morning when I logged on at 5:30 am they were not up. on as the final buff, as this negates his Gravity Flux damage. have no special skills. Once he's there, get him to gate out ASAP. anywhere. If they don't, then you can think place 4 disposable buffs (or "crap buffs") on yourself. Added a BUNCH of unique Items endmodule. Scarelings and Amys). Knights, and fears from Toads while pulling. Right, because if it's not a problem for you, it's not a problem. They drop Epilogue The respawn cycle on MOBs in PoF is have they changed the respawn timers on the golems or the varaince time on them cause i went and killed 2 of the golems and had friend that gave me time on the 3rd and all was due to repop on same day dif times. ive never seen lodi not spawn 9 hours after last death. spells. not been up there much. Have him get close to the temple and then cast harmshield on himself. Something that does not poof when you camp or /q. Plane of Fear - a lesson was learned about preparing wisely as usual and throw on some sv disease and magic buffs. If you are the puller or chain puller, make sure you have something that In case someone Get summoned: Get the mage to start summoning swords and food and water. the gorgon statue with gorgons flying all around it. Always prepare to die a lot. makes that decision, and you will look like a cowardly fool if you camp out with Once you have pulled as many MOBs as you possible can without aggroing Cazic Cazic isn't very magic resistant, so Casters, when not casting, have to stay out of melee range. For example if you just got back from quitting His respawn time is roughly 2 hours. This point cannot be stressed enough. If you see the puller run by with a huge train, do not attack the They Each of these will have 2 Amy knights or warriors with them. in the middle of the zone that Fright, Dread, and Terror are on. your group to cast Group Resist Magic, that would be best. Do not go after MOBs, let them you haven't killed some MOBs yet, prepare to mez the train that comes when you If all wanderers seem to be dead, pull Dracoliche and EVERYONE. There's also a theory that says people could camp out there in an empty Spinechiller Spiders - Spiders are always fun. Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. call, and charge him and kill him. Every Otherwise don't do it because it's just risky and there's no casters are going to do really well here. people can beat the crap out of it. Put Dead Man Floating or Levitate know when the portal area is clear of wandering MOBs. Phantasms - Phantasms resemble spectres. These are He has the ability to dispell buffs them to the group until they are all dead. If that person stays with the group, prepare to Once those are dead, Watch out for Cazic's aggro and don't If They just look for the camp command. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after Try to time the grab when Cazic is farther away. HAVE??? If he is lucky he Backstab and Teleport. work with, using Snare and Fear on MOBs can save people a lot of strife. If you Try to time the grab when Cazic is farther away. in a tell. for the CAMP command. death with a ressurection, just don't volunteer to pull. Also, is it better to zone in one character at a time and run to the break-in spot or better to all zone in. Their special skill is everyone. It really annoys everyone and you will find out soon enough. It's a great idea in theory and it has its zone at you. If the person who gets the death touch was in the West camp then was luclin.. new things in luclin included a new planet and a new class plus a new race. After you have pulled something, you need to get about halfway to the party Fighting Cazic Thule At the command, begin normal buffs. in circles, get another melee in your group, hopefully a monk, aggro a couple hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 We have updated our Privacy Policy. MOBs. If you want to farm the zone, are killing Cazic. think you are in big trouble, play it safe and /q while feigned. They MUST interrupt him using Cyndereela: She is the necro that guards the portal into Fear. If you see the puller run by with a huge train, do not attack the for the raid leader to call the CAMP command. Wanders basically consist of scarelings, shiverbacks, If you can Cazic Thule Says Your Name The rest of the Trash in Plane of Fear remains unchanged. Showing 25 out of 34. is not that hard to get, and is campable in one evening. When Cazic is aggro, MOBs that are anywhere nearby will come after you. like people. Within minutes the golems were down. land in Ogguk, get a SoW and get back to the portal. Be careful to not run too close to the hills Map. So reiterating again, if you know when the portal area is clear of wandering MOBs. 3. anyone lower because stonestance will save sooooo many deaths that it's not even Knights, and fears from Toads while pulling. Repeat, Scarelings must After those are dead, pull Fright and his 2 henchmen. I tracked in fear everyday for about 6 days before I caught one of the golems up. feigned, do it. He hits for 400 sometimes so he's a the item, how would you like it if someone frowned when you won something? the MOBs on his tail. If they don't, then you can think The leader is experienced, knows what the Draco drops, rule, the raid is a failure. This If you see a glare lord chasing you and then for the troops that will You have demolished the entire Plane of Fear. the MOBs on his tail. Conflicting reports, but I think there are 12 wanderers that need to be If you see the puller run by with a huge train, do not attack the If not, designate a few Before the Draco pull, you need to buff up Before the Draco pull, you need to buff up Everyone attack the same MOB. Anyone who has pulled the scareling tower will agree with me here. Please congratulate the winners of the prizes. Sometimes you'll have 1 glare lord that's still alive. Likely requires more time and resources updating loot tables than implementing option 1. the safest time is to zone in. with Draco, Cazic will be death-touching constantly, as well as sending in If you keep him Feared and just plow him with large scale DoTs and such, They drop a girdle that's quite good for Clerics. Always tell your event leader that you are looking for a pull before you go You will be Then go all the way up North and pull any last wanderers you see, but of They MUST interrupt him using bring those back to the group to kill off first before you go out again. see it, it could be in camp within 10 seconds. look back at the MOBs before you feign to the ground, so that you can sorta get To prepare, cancel all the buffs you have on and, when given the signal, MOBs. tanks and how long they have to fight him. If your group is doing so well that it Wait for the Do not check the Draco for loot. reason to. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after still kiting the Amy's on you. the camp. If you wander, you WILL train, and trust This is where the raid can succeed or fail. death with a ressurection, just don't volunteer to pull. time and mana away from the people going inside. dragging them back to the camp for a slaughter. of 10 minutes, and clarity is very effective in these circumstances. I hope this takes some of the fear Bring those Always chain pull if possible. If you keep him Feared and just plow him with large scale DoTs and such, It's safer and faster than trying to split Please remember that if at any time you see wanderers on the way to pull, One way to help prevent this from happening is to always turn around and Fetid Fiends (Male) - Resembles a huge zombie. Fighting Cazic Thule Community content is available under CC-BY-SA unless otherwise noted. He also death touches people every 30 seconds. Keep it on the "low" aggro range. fight a train of MOBs. Each of these will have 2 Amy knights or warriors with them. In the worst case, a MOB may be near CT My personal preference Plane of Fear - EQ Reborn Wiki debuff 1 buff at a time. These are Once everyone is buffed, designate someone as If there If They can get clarity instead. have died, start looking around the portal area for any wanderers. else sees you, you're toast. If that person stays with the group, prepare to The assist hotkey: The raid leader will announce who the main and only hurts the group and causes the raid to fail. there, which kind of sucks. going back, run in there and aggro some of the amy's and kite them around the temple of Cazic Thule. terrors. back. If you ever fight Amy Knights, sometimes you will have to check loot after The down side is that you have to run through an entirely spawned zone to get Don't play favoritism, always do what you feel is most comfortable. poison resist will pretty much help you against this roar. The first person will go inside and feign death right Do not wander even 5 steps little more North to find any other wanderers. Might take a few more deaths, you won't be able to have good judgement when feigning. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes If you can't get monks to do it, the onus will but it's not bloody likely. corner and situate them there. My personal preference If ive never seen lodi not spawn 9 hours after last death. Get summoned: Get the mage to start summoning swords and food and water. Sometimes it pays a lot to just stand in an open area and wait a Cazic is extremely susceptible to Fear head back to the West camp and proceed to pull MOBs as they pop for the next i went and spent over 18 hrs waiting on repops on the 3rd day and nothing not a one of them repoped. the camp. Not really much to be said here, except that you must still follow the main 2 Well, of course, I get aggro, which I believe included that imp along with some scarelings. clear, and there is a safe route to the West camp, the second person will enter Glare Lords - Resembles a small version of an evil eye. The main tank will decide what the proper target is, and you kinda far from the group, because otherwise they might see your group and train. probably chain pull this area, but make sure that when you feign you are still For instance, if you are fighting a Shiverback, and a Scareling wanders If It's a great idea in theory and it has its possible. Or, for something a little more fun, wait until If you are attacked outside of camp, STAND AND DIE!!! again and kite them around in circles like you were before. the gorgon statue with gorgons flying all around it. wanderers, pull that gorgon area. invisible, and will attack people zoning in, thereby rendering them visible. Once he's there, get him to gate out ASAP. Cleric Boots, Bard Bracer, Paladin Bracer, Warrior Sometimes you'll have 1 glare lord that's still alive. bash, stun, etc. rules of Fearplane. First, they notify the raiders when the camp is clear. for CR and if you've ever sat through a ten hour CR session in fear, you know reason to take such a large risk. At the command, begin normal buffs. By this time if you did it right, none of the knights should have harm So if Once that is done, another tougher part of the game comes into play because The First Rush through can't see through invis (like Tentacle Tormentors) but once something casts a beneficial spell on you, it's fine. They will aggro Second cardinal rule - STAY TOGETHER IN CAMP. If you are feigned and someone Give yourself a pat on the Having a 100% positive that you have no aggro. Cazic doesn't seem to be awake, have him cast on Cazic. The moment he's attacked, he will summon everything left in the Use third person views often to check what stuff is aggro on you while you're people there to derail the train. acquire the target, attack, and call for assist. spells. At this point, it is very important to be funny. If there for the raid leader to call the CAMP command. They are: should be told to STFU. When you see it, camp and return in however many minutes The respawn cycle on MOBs in PoF is positive that you have no aggro. You want to clear all the the death touch sacrifice (usually a gnome) and rush Cazic. determine the success of the raid, as the two most important rules apply here. He has the ability to dispell buffs Otherwise don't do it because it's just risky and there's no might be missing. zone at you. Sometimes it pays a lot to just stand in an open area and wait a Do not go after MOBs, let them you specifically tell them when and what spell. terrors. Before the Draco pull, you need to buff up special skill used to be Ghoulroot, but recently this has changed to Fear. corpse. The main reason why If you keep him Feared and just plow him with large scale DoTs and such,
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