starsector nexerelin colonization

Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. It comes in five classes of increasing value, depending on what the survey finds. Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. 99% of the time, this happens because Starsector ran out of memory. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. The Hegemony will send inspectors to check your colonies if you're using AI. How would one disable vsync in the starsector and java .exe? Choose your faction (or establish your own) and dominate the Sector! starsector nexerelin colonizationmostar bridge jump injuries. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Can you be a Commissioned officer for a faction and still colonize? You're running from the .bat file instead of Starsector.exe. Starsector 0.95.1a is out! We praise everyday that mod author plays the same game as we do. Will you be raided periodically? Press question mark to learn the rest of the keyboard shortcuts. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Is the mod turn on in the launcher? You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Is it possible to add a config for those costs? It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Uploaded: 23 Feb 2019 . And it is time to make a colony guide. Will I be able to do the same with Nexerelin? MagicLab discord: https://discord.gg/EVQZaD3naU. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. For more information, please see our pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Any way to disable this or make the cooldown longer then playtime? Nexerelin adds a layer of complexity and challenge that the game does need. Should have stable points for stability bonus. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Nexerelin is an absurd mod, but sadly a necessary one. Nex is neither, but it has a scrappiness to it. As title says. Can you make enemies across the sector and then settle your own colony and expect to be left alone? You can take down their bases to halt the attacks, though. I'm streaming now! Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Copyright 2023 Robin Scott. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Cells spawn because Technology/Industrial activities generate interest. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Privacy Policy. So don't be an ass and the bigger factions will leave you well enough alone for the most part. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Tried posting this on Pastebin but the log was just too long. Can you make enemies across the sector and then settle your own colony and expect to be left alone? A memory leak in a mod is causing Starsector to crash. 15.91G. It used to be called Starfarer. Author: Histidine. Have you redownloaded the mod to be sure it wasn't messed up? In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. The people that hate you will come for you. PantlessTemplar 2 yr. ago. Is it possible to add volatiles mining stations around gas giants? Probably NGO. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Tired of your colonies fielding crap? I really should have split this guide up. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! . Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Story victory: Complete the Galatia Academy quest. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Sometimes colonies change hands. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Also destroying war fleets with my tiny group of ships felt great. I checked the exerelin_config.json but I can't find it or it isn't there. Save game crash / corruption! We cover, exploration, ship design, combat, colony management, late game ships and combat. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. I found a bug concerning nexerlin and this mod. I think specifically in the nexerelin thread, there is discussion about it. Great times. Diplomatic victory: You are friendly or better with every faction. (OutOfMemoryError), Turret cover crash! So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Dude, why isn't Exi in here? If you make use of agents to increase your relations before starting your colonies, it's by far easier. It's good but the new assault station/ planets is not fun in the least. No. I appreciate this. It used to be called Starfarer. (OutOfMemoryError). I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Edited the title and fixed a few grammatical errors here and there and added new info. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. I don't even bother to take planets and stations over anymore it's so bad. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Its a chaotic universe and you cant be everywhere at once. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Press question mark to learn the rest of the keyboard shortcuts. When I go into hyperspace the mod crashes my game. What about Pirates? When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. MN-1525049403752618632 (originally started this run on RC12). Other than that it's all upside. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. hi um GraphicLib is not downloding as a .zip help pleas! Before the 0.95a update there was an option to disable this at the start, now it's missing. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. By default you can have 2 agents (accessed through the Intel screen). Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Yes. If mods are used when you rolled the seed, make them known. .95.1a-RC6. Found the error in the logs. Pick and choose which blueprints you learn from a package! To build stations using this mod, add the respective abilities to your ability bar! It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Since my save got corrupted recently I've had no luck in finding good systems for colonization. For more information, please see our It also allows you to build storage space-station-waystations. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). Overhauls. Survey data can be sold even if the player has already colonized the relevant planet. This gives them back a foothold in the game. I don't remember specifically since it's been a while, but I found it on the forums. and our Any way to disable this or make the cooldown longer then playtime? Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. Features 4X game features in Starsector Nex adds alot of stuff that frankly should be apart of the base game. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Starsector 0.95.1a is out! Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Beginning a Starsector Colony can be a huge endeavor. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. I came back to the game this week after a long absence. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Histidine, since you are updating this very often (appreciated!) Yes. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Greeting everyone, wanted to share a great world seed. Visit the Mod Troubleshooting Guide! Nex is a LOT of new stuff not all of which is well explained. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Tried this ^^ and it worked like a charm! Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. It also adds a bunch of weapons and hulls that I couldn't play the game without. Catch me at https://www.twitch.tv/fen_muirGame: http://f. Nexerelin adds a layer of complexity and challenge that the game does need. I think specifically in the nexerelin thread, there is discussion about it. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Let's go over the basics of how to install mods in Starsector. Cookie Notice What about Agents? In Vanilla I try and go for my own colony as early as possible. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Mainly new items and overall nerf to the planets. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. It draws one in. Really? The more markets you give them, the stronger they come back. Create an account to follow your favorite communities and start taking part in conversations. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So theres a data point for you. Last Update: 12 Feb 2023. Also it allows you to recruit fleets to fight on your behalf. Nice to see (N)exerelin back, good work Histidine. Starsector 0.95.1a is out! Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). StarSector update 0.95a is here. This is an extremely modded run with all kinds of goodies from additional. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. All rights reserved. Even more memory is needed. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). I might suggest utilizing Version Checker here. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Wish pirates had better stuff, that you might want to use even? Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. If these are vanilla game seeds, great. For more information, please see our tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Tested the seed on RC15. Huh, i did not even realize i made my mod (N)exerelin compatible. Create an account to follow your favorite communities and start taking part in conversations. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Is it insanely so? Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Here's the error: That sounds really nice, how does it work around worlds you don't own? Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Should I install it or just stay vanilla ? But at least it should work as soon as I release something. It adds diplomacy, and faction interactions and wars. A lot of things have changed, that effect colonies in starsector 0.95a. or say "don't steal my organs! Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Constant glitchy / artifacted graphics in the menu! Starsector 0.95.1a is out! I do mining/exploration missions early on for creds. Survey Data is a special commodity obtained by surveying uninhabited planets. Choose your faction (or establish your own) and dominate the Sector! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. (Read 121931 times), Array-index crash! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Hey, this great, looking forward to seeing it get done. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Privacy Policy. It's not the same map. Or joining a war fleet I sent waiting in orbit around a planet. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. csv is missing systemsCheck starsector log for more info , Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all.

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starsector nexerelin colonization